01 ROLES OVERVIEW
FRONTLINE
Tank
Absorb damage, protect the team, survive early game.
SUPPORT
Healer / Buffer
Heal teammates, buff ATK/DEF, keep the team alive.
DUELIST
Sustained DPS
Deal consistent damage and self-heal.
PHANTOM
Dodge / Burst Assassin
Avoid hits and deal sudden high damage.
MASTERMIND
Debuff / Control / Execute
Weaken enemies and finish low-HP targets.
02 ABILITIES FOR EACH ROLE
FRONTLINE
- Opening Guard Reduces incoming damage by 15/30/45/60% for the first 2–3 turns.
- Last Stand Once per battle, revive with 25–45% HP and reduce next hit by 50–90%.
SUPPORT
- Mending Light Heal all allies for 12–23% HP every 3 turns starting from turn 3.
- War Chant Increase team ATK by 20–60% for 2 turns on turn 1 and every 4 turns.
DUELIST
- Riposte 25–40% chance to counterattack for 50–75% ATK when hit.
- Bloodlust Every 3 hits, heal for 80–120% of damage dealt.
PHANTOM
- Shadowstep 20–40% chance to dodge incoming attacks.
- Phantom Rebound When HP drops below threshold, dodge next 2 hits and gain ATK for 2 turns.
MASTERMIND
- Mind Games 20–40% chance to confuse target, reducing its damage for 3 turns.
- Checkmate Deals 2.0x–3.0x damage if target HP is below 20–30%.
03 ELEMENT EFFECTIVENESS CHART
| ELEMENT | STRONG AGAINST | WEAK AGAINST |
|---|---|---|
| NORMAL | Ground | Air |
| GROUND | Ice Electric | Normal Water |
| GRASS | Water Electric | Ice Fire |
| WATER | Ground Fire | Grass Electric |
| ICE | Grass Air | Ground Fire |
| AIR | Normal Fire | Ice Electric |
| ELECTRIC | Water Air | Ground Grass |
| FIRE | Grass Ice | Water Air |
| LIGHT | Dark | Dark |
| DARK | Light | Light |
04 META ABILITY PICKS
| ROLE | BEST ABILITY | REASON |
|---|---|---|
| Frontline | Opening Guard | Early damage reduction = stability |
| Support | War Chant | Team-wide ATK boost = highest value |
| Duelist | Bloodlust | Reliable sustain in all fights |
| Phantom | Phantom Rebound | Guaranteed dodge + burst |
| Mastermind | Checkmate | Strongest execute finisher |
05 FINAL META ABILITY TEAM
06 COUNTER ELEMENT STRATEGY
Strong Water enemies → pick GRASS or ELECTRIC
Strong Fire enemies → pick WATER or AIR
Strong Ground enemies → pick WATER or NORMAL
Strong Air enemies → pick ICE or ELECTRIC
07 QUICK TEAM BUILDER
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⚡ BUILD BY ELEMENT
🎯 BROWSE & DISCOVER
08 CHARACTER LOOKUP TOOL
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